This is the extended version of the TAIJI spin of classic War, hence the name Eternal. This version is long and mind-bending and yet still very entertaining, unlike the classic game. This game adds an element of player decisions that greatly affect game outcomes. It’s a game where you slowly chip away at your opponent, perfect for two players looking for a long-lasting duel to prove who’s smarter than the other!
PLAYERS |
AGES |
2 |
10+ |
STYLE |
TIME |
Comparison |
Long |
MECHANICS |
ACCESSORIES |
Taiji |
Scoresheet or Markers |
DIFFICULTY |
SKILL LEVEL |
Medium |
High |
SHORT DESCRIPTION |
This is War Battle Combat times 100 |
OBJECTIVE |
Win enough battles to claim victory of the war! |
CARD VALUES |
As per deck insert |
HOW TO DEAL |
Deal each player 2 stacks of 13 cards. Each player may look at one of his piles. |
HOW TO PLAY |
Each round, a player selects one card from their visible pile to play and turns over one card from their invisible pile. Compare values. Closest to zero wins. A win in each round is called a book. In the event of a tie, repeat the process but combine all players’ cards from both rounds. Note: this may change the value of action cards from the addition of more cards. The winner of this round wins both books. Each bottle contains 13 books. |
HOW TO SCORE |
After the battle combat (13 books/full deck) has been completed, then calculate the difference in books between players. Use this number to determine a running score for the War. There is only one score for both players. The first player to reach a negotiated number wins. Recommended between 25-100. |