WAR: Eternal

This is the extended version of the TAIJI spin of classic War, hence the name Eternal. This version is long and mind-bending and yet still very entertaining, unlike the classic game. This game adds an element of player decisions that greatly affect game outcomes. It’s a game where you slowly chip away at your opponent, perfect for two players looking for a long-lasting duel to prove who’s smarter than the other!

PLAYERS
AGES

2

10+

STYLE
TIME

Comparison

Long

MECHANICS
ACCESSORIES

Taiji

Scoresheet or Markers

DIFFICULTY
SKILL LEVEL

Medium

High

SHORT DESCRIPTION

This is War Battle Combat times 100

OBJECTIVE

Win enough battles to claim victory of the war!

CARD VALUES

As per deck insert

HOW TO DEAL

Deal each player 2 stacks of 13 cards. Each player may look at one of his piles.

HOW TO PLAY

Each round, a player selects one card from their visible pile to play and turns over one card from their invisible pile. Compare values. Closest to zero wins. A win in each round is called a book. In the event of a tie, repeat the process but combine all players’ cards from both rounds. Note: this may change the value of action cards from the addition of more cards. The winner of this round wins both books.  Each bottle contains 13 books. 

HOW TO SCORE

After the battle combat (13 books/full deck) has been completed, then calculate the difference in books between players. Use this number to determine a running score for the War. There is only one score for both players. The first player to reach a negotiated number wins.  Recommended between 25-100.